Cylindrical Components
Introduction
Cylindrical coordinates are used when an object is rotating around a fixed point or axis. An example of this would be a car going around a bend. The motion of the particle is described in terms of radial distance , angular position , and, when necessary, a vertical position .
Polar Coordinates

The radial coordinate () extends from the origin to the particle. It is notated as .The transverse coordinate ( is the counterclockwise angle from a reference line and the r-axis. It is notated as . The position vector is .
Velocity Components

Radial velocity:
Transverse velocity:
Therefore, the velocity vector is , with a magnitude of
For 3-dimensional motion,
Acceleration Components

Radial acceleration:
Transverse acceleration:
For 3-dimensional motion,
Chain Rule Relationships
When is given as a function of instead of time, chain rule is required. If , then . For instance, if and , then . Alternatively, you can substitute immediately. In this example, , and you can take the derivatives as normal with chain rule.
Special Cases
If constant radius, then , , and .
If constant angular velocity, then
Example:
Find the magnitude of the block’s velocity and acceleration when t = 1s. The block moves along the sling with a speed of and the platform rotates at a constant rate of 6 rad/s.

1) Find
Integrate to get :
Differentiate to get :
Evaluate everything at :
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2) Velocity
Radial velocity:
Transverse velocity:
3) Acceleration
Radial acceleration:
Transverse acceleration: