Bipedal RL Walking Robot
Team: Spencer Gardner and Zac Maughan
Project
The Problem: Traditional bipedal control is manually intensive, while physical hardware testing is slow, expensive, and prone to damage.
The Solution: This project utilizes a Sim-to-Real Reinforcement Learning pipeline to:
- Accelerate Development: Rapidly train walking policies using NVIDIA's IsaacLab simulator.
- Reduce Costs: Iterate on locomotion logic in a risk-free virtual environment before hardware deployment.
- Optimize Performance: Generate robust control policies that adapt to physical hardware constraints.
System
System Diagram
Software Diagram
Methods
Modeling the Robot in SolidWords
Training the model in IsaacLab
Interfacing Depth Camera
Assembling Hardware
Simulating Movement
Conclusion
Completed Product
Lesson Learned
- Train a walking policy using Reinforcement Learning in IsaacLab
- Model and build a robot from ground up
- Interface electrical components using I²C
Future Work
- Connecting the Depth Camera to the walking policy so that the robot learns to avoid obstacles